package manager.player.basic.state;

public class GeneralPlayerState {
	public static final int CONNECTED = 0;//连接
	public static final int DISCONNECTED = 1;//未连接
	public static final int ENROLLED = 2;//匹配中
	public static final int IN_MATCH = 3;//比赛中
	public static final int CREATED = 4;//将其从匹配列表清除后的状态,比赛完成之后的状态
}
